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The PS3 and XBox 360 versions feature 1080p display, sharper textures, online high score boards, and new achievements/trophies. The Wii version offers a control options where the movements with the Wiimote mimic flippers of a real pinball table. Pinball Hall of Fame: The Williams Collection for Wii game reviews & Metacritic score: Pinball Hall of Fame: The Williams Collection faithfully recreates eight of the most memorable tables from the golden age of pinball in photorealistic 3D. For the PSP version, the game can be played vertically from a top-down view with a larger playing field. The game includes table art and audio galleries. The pinball tables can be combined with multi-player competitions that feature up to four players. The PS3 and XBox 360 versions add three more tables: The PSP and Wii versions add two additional tables:
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The 3DS version contains all the tables mentioned above minus Firepower. Included in the PS2 version are eight authentic pinball tables, some of the best from the 1970s, 1980s and 1990s. This allows skilled players to use just enough motion to perform advanced ball saves without triggering the tilt mechanism, just as can be done on a physical machine.Pinball Hall of Fame: The Williams Collection is another entry in the PHOF budget series. The resulting motion is proportional in magnitude and identical in direction to the controller's motion. The machine can be bumped or shifted with the motion sensors in either the Remote or Nunchuck. In the Wii version of the game, the player uses the trigger buttons of the Wii Remote and Nunchuk to activate the flippers. Side-specific features of some games, such as Lane Change, move to the opposite side of the machine. Flipper control remains intuitive in Mirror Mode, with the left trigger controlling the left on-screen flipper. Other unlockable options include the ability to use custom-textured pinballs, play a left-to-right inverted (Mirror Mode) version of the game, and disable tilt detection. Completing the five goals for any machines also allows players to unlock a locked machine. For 100 credits, players can buy any of the locked machines for free-play mode. The player begins the game with 20 credits and earn more by obtaining specials and accomplishing various goals on each machine.
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All machines are available at the start of play, but some require players to use credits.
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